0.9.9 API documentation
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Functions
quaternion.hpp File Reference

GLM_GTX_quaternion More...

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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (qua< T, Q > const &q, vec< 3, T, Q > const &v)
 Compute a cross product between a quaternion and a vector.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &v, qua< T, Q > const &q)
 Compute a cross product between a vector and a quaternion.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T extractRealComponent (qua< T, Q > const &q)
 Extract the real component of a quaternion.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > fastMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
 Quaternion normalized linear interpolation.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > intermediate (qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next)
 Returns an intermediate control point for squad interpolation.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T length2 (qua< T, Q > const &q)
 Returns the squared length of x.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR qua< T, Q > quat_identity ()
 Create an identity quaternion.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotate (qua< T, Q > const &q, vec< 3, T, Q > const &v)
 Returns quarternion square root.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotate (qua< T, Q > const &q, vec< 4, T, Q > const &v)
 Rotates a 4 components vector by a quaternion.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
 Compute the rotation between two vectors.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > shortMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
 Quaternion interpolation using the rotation short path.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > squad (qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h)
 Compute a point on a path according squad equation.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3 (qua< T, Q > const &x)
 Converts a quaternion to a 3 * 3 matrix.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4 (qua< T, Q > const &x)
 Converts a quaternion to a 4 * 4 matrix.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > toQuat (mat< 3, 3, T, Q > const &x)
 Converts a 3 * 3 matrix to a quaternion.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > toQuat (mat< 4, 4, T, Q > const &x)
 Converts a 4 * 4 matrix to a quaternion.
 

Detailed Description

GLM_GTX_quaternion

See also
Core features (dependence)
gtx_extented_min_max (dependence)

Definition in file quaternion.hpp.